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          经典90版hpg麻将巅峰国际app胡了爆巨奖视频tml坦克大战小游戏代码

          时间:2025-06-17 21:00:25 阅读(143)

          演示地址http://www.bokequ.com/show/youxi/1/

          电脑键盘操作说明:

          玩家1:wasd上左下右,194,208为canvas中的位置 this.ctx.drawImage(RESOURCE_IMAGE, POS["stageLevel"][0], POS["stageLevel"][1], 78, 14, 194, 208, 78, 14); //14为数字的宽和高,n下一关,space(空格键)射击;

          玩家2:方向键,space(空格键)射击;玩家2:方向键,</h3> </head> <div class="main clearfix"> <div id="canvasDiv" > <canvas id="wallCanvas" ></canvas> <canvas id="tankCanvas" ></canvas> <canvas id="grassCanvas" ></canvas> <canvas id="overCanvas" ></canvas> <canvas id="stageCanvas" ></canvas> </div> </div> </div><!-- /container --> </body></html>

          部分js代码

          var Stage = function(context,l){	this.ctx = context;	this.ctx.fillStyle = "#7f7f7f";	this.drawHeigth = 15;	this.level = l;	this.temp = 0;	this.dir = 1; //中间切换的方向,经典90版html坦克大战游戏代码。2:展开	this.isReady = false;//标识地图是否已经画好	this.leve巅峰国际applNum = new Num(context);		this.init = function(level){		this.dir = 1;		this.isReady = false;		this.level = level;		this.temp = 0;	};		this.draw = function(){		if(this.dir == 1){						//temp = 15*15 灰色屏幕已经画完			if(this.temp == 225){				//78,14为STAGE字样在图片资源中的宽和高,pg麻将胡了爆巨奖视频坦克页面小游戏,1:合上,p上一关。p上一关。enter射击。

          网页坦克大战小游戏源码,ente巅峰国际apppg麻将胡了爆巨奖视频r射击。n下一关,

          html页面代码

          <!DOCTYPE html><html lang="zh" class="no-js demo-1">	<head>		<meta charset="UTF-8" />		<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> 		<meta name="viewport" content="width=device-width, initial-scale=1.0"> 		<script src="js/jquery.min.js"></script>		<script src="js/Helper.js"></script>		<script src="js/keyboard.js"></script>		<script src="js/const.js"></script>		<script src="js/level.js"></script>		<script src="js/crackAnimation.js"></script>		<script src="js/prop.js"></script>		<script src="js/bullet.js"></script>		<script src="js/tank.js"></script>		<script src="js/num.js"></script>		<script src="js/menu.js"></script>		<script src="js/map.js"></script>		<script src="js/Collision.js"></script>		<script src="js/stage.js"></script>		<script src="js/main.js"></script>		<link rel="stylesheet" type="text/css" href="css/default.css" />		<style type="text/css">			#canvasDiv canvas{				position:absolute;			}		</style>	</head>	<body>		<div class="container">			<head>			<h3>操作说明:玩家1:wasd上左下右,主要用来停顿				this.temp = 225;				this.dir = -1;				START_AUDIO.play(); 			}else{				this.ctx.fillRect(0, this.temp, 512, this.drawHeigth);				this.ctx.fillRect(0, 448 - this.temp - this.drawHeigth , 512, this.drawHeigth);			}		}else{			if(this.temp >= 0){				this.ctx.clearRect(0, this.temp , 512, this.drawHeigth);				this.ctx.clearRect(0, 448 - this.temp - this.drawHeigth, 512, this.drawHeigth);			}else{				this.isReady = true;			}		}		this.temp += this.drawHeigth * this.dir;	};};

          308, 208为canvas中的位置 this.levelNum.draw(this.level,308, 208); //this.ctx.drawImage(RESOURCE_IMAGE,POS["num"][0]+this.level*14,POS["num"][1],14, 14,308, 208,14, 14); //绘制地图,调用main里面的方法 initMap(); }else if(this.temp == 225 + 600){ //600即调用了600/15次,

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